Connect the plan
Join stalls, buildings, and pathways into one layout. Each structure has a job in that plan.
You run a spiritual market for wandering spirits. Join stalls, buildings, and paths, produce resources, supply the stalls, then open the market. Appeal draws more spirits in, and the pace is slow on purpose.
The free demo already lets you lay roads, place resource buildings, set stalls, and add decorations. That selection is smaller than the Nov 9 core, and it runs on Windows only.
Early Access is the full core experience: building, management, production, sales, and welcoming spirits. The version after that adds spirit interactions, customization, items, structures, and deeper market-hour events.
The stall panel that shows those two prices also shows upgrade level 2.
One loop, from the demo layout to the Nov 9 core.
Join stalls, buildings, and pathways into one layout. Each structure has a job in that plan.
Structures produce resources and feed the stalls. The market grows one step when those links hold.
Open Market starts the session. Close Market ends it. Those are the two session controls.
A selected stall groups goods as Fresh, Protein, and Grain, then shows the current price, the next price, and the upgrade.
| Step | Action | What you can check |
|---|---|---|
| 1 | Lay the plan | Stalls, buildings, and paths |
| 2 | Produce | Resources move to the stalls |
| 3 | Open the market | Open Market and Close Market |
| 4 | Stock categories | Fresh, Protein, and Grain |
| 5 | Step the price | x1 now and x1.25 next |
| 6 | Upgrade | Level 2 |
| 7 | Raise appeal | More spirits visit |
The loop asks you to balance how the market looks with what it produces. Organize production, handle sales, expand the ground, and raise appeal so more spirits arrive. The combinations are the strategy.
There is no rush. Spirits drift through the place, and the instruction to the player is to take your time. Lost souls are looking for peace in a market suspended between memories, with the look drawn from Japan.
The demo is one market. Roads, resource buildings, stalls, and decorations are in that lesson, and the building set is smaller than the Nov 9 core. A Mac cannot run it.
Individual stall names, recipes, and yields are not published. The categories and the step from x1 to x1.25 are the price facts a screenshot can support. Memory figures for the two computers live on the Requirements page.