A spiritual market you open yourself

You run a spiritual market for wandering spirits. Join stalls, buildings, and paths, produce resources, supply the stalls, then open the market. Appeal draws more spirits in, and the pace is slow on purpose.

Session Open / Close
Goods Fresh, Protein, Grain
Price now x1
Price next x1.25
Playable now Demo loop Sep 23, 2026 Follow the loop

The free demo already lets you lay roads, place resource buildings, set stalls, and add decorations. That selection is smaller than the Nov 9 core, and it runs on Windows only.

Nov 9, 2026 Full core Windows and Apple silicon

Early Access is the full core experience: building, management, production, sales, and welcoming spirits. The version after that adds spirit interactions, customization, items, structures, and deeper market-hour events.

Current price x1
Next price x1.25

The stall panel that shows those two prices also shows upgrade level 2.

One loop, from the demo layout to the Nov 9 core.

01

Connect the plan

Join stalls, buildings, and pathways into one layout. Each structure has a job in that plan.

Market paths screenshot
Pathways between the market structures.
02

Supply the stalls

Structures produce resources and feed the stalls. The market grows one step when those links hold.

03

Open Market

Open Market starts the session. Close Market ends it. Those are the two session controls.

04

Stall panel

A selected stall groups goods as Fresh, Protein, and Grain, then shows the current price, the next price, and the upgrade.

Stall panel screenshot
Stall panel with Fresh, Protein, Grain, and the price step.

The loop in order

StepActionWhat you can check
1Lay the planStalls, buildings, and paths
2ProduceResources move to the stalls
3Open the marketOpen Market and Close Market
4Stock categoriesFresh, Protein, and Grain
5Step the pricex1 now and x1.25 next
6UpgradeLevel 2
7Raise appealMore spirits visit

Appeal, balance, and pace

The loop asks you to balance how the market looks with what it produces. Organize production, handle sales, expand the ground, and raise appeal so more spirits arrive. The combinations are the strategy.

There is no rush. Spirits drift through the place, and the instruction to the player is to take your time. Lost souls are looking for peace in a market suspended between memories, with the look drawn from Japan.

What the demo already lets you practice

The demo is one market. Roads, resource buildings, stalls, and decorations are in that lesson, and the building set is smaller than the Nov 9 core. A Mac cannot run it.

Individual stall names, recipes, and yields are not published. The categories and the step from x1 to x1.25 are the price facts a screenshot can support. Memory figures for the two computers live on the Requirements page.